Wednesday, 23 March 2011

We're still AWESOME!

Well today was an eye opener and a good one. I think we came away from the presentation with a damn sight more than we went in with. A bit of extra work we weren't expecting but it's a step in the right direction. Tommorow will be the start of our level, meshes will go in, we'll make the big important things and the lighting stages will begin. Everyones done great stuff so far and we've only just begun so come on guys lets keep this pace and this level of work up and we'll have an awesome level at the end of this.

Canopy Refs




Some reference photos for the canopy. I'll get some more refs from better angles if needed.

generator

This is the finished genertor model. it need to be textured yet but shall do so soon.

Round Rubble

Round rubble looks much better I feel.

Movin' Right Along...

Normal mapped bench is ready to go. Wouldn't have minded having more chance to work on it over the weekend thats past, but it's best to move on to other assets.


Tuesday, 22 March 2011

My work for the day


I've done two modular buildings too but the unwraps were unholy so I dbout I'll be putting them in. Not alot done today I know and I'm sorry but I promise I'll catch up tommorow when I've got the class morale behind me. Also been tidying up my work for Dan.

Keep up the great work guys.

Please, have a seat..

Here ya go guys. I updated the texture on the bench I made. It's missing a Normal since I've been having trouble getting the Nvidia filter added onto my copy of Photoshop, but still, here it is:-

I would've been done with this quicker, but I haven't really had chance to work on anything properly over the weekend, so sorry about that. I'll make up for it over the course of this week and get working on the other assets i've been assigned, no doubt about that.